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Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
7771 polygons13174 triangles6805 vertices
Maps, tga:
assault_body_AO, assault_body_black_BaseColor, assault_body_black_Diffuse, assault_body_camo_01_BaseColor…assault_body_camo_04_BaseColor, assault_body_camo_01_Diffuse…assault_body_camo_04_Diffuse, assault_body_green_BaseColor, assault_body_green_Diffuse, assault_body_Grossiness, assault_body_Metallic, assault_body_Normal, assault_body_Roughness, assault_body_sand_BaseColor, assault_body_sand_Diffuse, assault_body_Specular (4096x4096)
assault_head_AO, assault_head_black_BaseColor, assault_head_green_BaseColor, assault_head_Grossiness, assault_head_Metallic, assault_head_Normal, assault_head_Roughness, assault_head_sand_BaseColor, assault_head_Specular (4096x4096)
assault_legs_AO, assault_legs_black_BaseColor, assault_legs_camo_01_BaseColor…assault_legs_camo_04_BaseColor, assault_legs_green_BaseColor, assault_legs_Grossiness, assault_legs_Metallic, assault_legs_Normal, assault_legs_Roughness, assault_legs_sand_BaseColor, assault_legs_Specular (4096x4096)