DESCRIPTION

Supporter 02 3D model. multiple formats. Lighting set, ready to render.

The scene is suitable either for high-end renderings, animations and videogames.Easily customizable materials, colors and illumination.

Original lowpoly geometry not collapsed.

Low number of polygons and clean topology makes easy to skin and rig the character. Character is provide in T-pose

Linear workflow gamma 2.2 optimized texturesUnwrapped non-overlapping UVsUnity tested and working

Polycount with no iterations is:

3810 Polygons2911 Vertices

3dsmax 2011 formats snd C4D, lights and render parameters set exaclty like in the preview images.Vray physical cameras

Some import formats may require textures to be reassinged. In all of them textures coordinates are preserved.

Available formats: max Vray and standard materials, 3ds, c4d, fbx, obj, dae, wrl

3 texture

Rigged version also available for download.

Thank you for reading

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M-Designer117
M-Designer117Community member
This user is part of the CGTrader community
Great UV Map and Modeling!!
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Supporter 02 Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 932 KB
3DS
3D Studio<br />File Size: 916 KB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2011 - Renderer: Mental Ray<br />Version: 2011 - Renderer: V-Ray 2<br />File Size: 1.97 MB
FBX
Autodesk FBX<br />File Size: 1020 KB
DAE
Collada<br />File Size: 959 KB
OTHER
Other<br />File Size: 947 KB
C4D
Cinema 4D<br />Version: 12 - Renderer: Advanced Renderer<br />File Size: 952 KB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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3810 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 2911 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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