Character body, armor set, and weapon textures are separated (armor set uses one texture set for all pieces).
Hair texture is grayscale so you can freely change hair color.
Textures (2048):
Vertex Count:
816 - Axe
5 311 - Human body
5 937 - Armor set
9 319 - Complete character with axes in hands (unseen body parts are disabled)
Human Body Separate Meshes:
Modular Armor Pieces:
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to the human body rig is included in a Unity package.
The axe mesh is a separate static mesh.