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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Update 4/12/2025:
Update 7/21/2025: Replaced Hair and Fur textures
Character overview: The dawn of a new generation of characters, known as N5 - the Nextgen Series, marks a significant leap in character creation using the advanced UE5 Manny Simple skeleton. Born from the legacy of the exceptional G2 character system, the N5 characters not only inherit the finest traits but also introduce captivating new features. N5 emerges to fulfill the needs of users within the UE5 environment, seamlessly integrating with the cutting-edge UE5 skeleton. Embrace the future with N5, designed to meet the requirements your expectations and elevate your creative endeavors like never before!
How to use with Unreal Engine: (Compatible Unreal Engine 5 higher)
Close your project, extract Zip file and copy Content folder to yourProject/Content folder, open your project again.Package submitted under Asset Pack so it won't including input file so if you can't control characters move/walk/run... on Overview map please download INPUT file here and import into your project to drive character.
How to use with Unity: (Compatible Unity version: 6.x or higher)
Dear my friends,After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:Active Magica Cloth 2 on charactersCopy/Paste .unitypackage to your project then extract it.How to using Unity Face Capture on G2 CharactersThe characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below: Window -> Package Manager/ Shader GraphTo avoid get error log inputValue so please following: Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> DoneYou should open Overview scene to find out features of character packageYou can find Face Morphs/Blendshapes on Head Morphs in this package.All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.For best result with physic you should use Dynamic Bone for chain. This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 02 hairstyle can use for both male and female characters.
Feel free to learn more about characters and make a questions on my Discord channel
Features:
75 Blendshapes/Morphs (52 blendshapes for ARKit and 23 for Phonemes)Rigged with UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeletonEasy share Hair/Hat between Male and FemaleBlending/Mixing color/textures on Materials InstallMakeup Face/Hair/Eyes/LipsCloth physic setup readyRigged: (Yes)Rigged to Epic skeleton: (Yes, UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeleton)If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (Yes, basic movement)Number of Animations: 14 (Retargeted from UE5 Third Person Template)Animation types (Root Motion/In-place): In-placeNumber of characters: 02 with variantsVertex counts of characters: 20k - 40kNumber of Materials and Material Instances: ~40Number of Textures: ~ 90Texture Resolutions: 2048 - 4096Supported Development Platforms:Windows: (Yes)Mac: (No)