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PRODUCT DESCRIPTION
A male basemesh ready for your projects!
The model is the perfect starting point for your next character and comes with all the industry standard features and some extra features that will really speed up your workflow:
- Clean quad topology
- Symmetrical
- UVs
- Polygroup splitted (UV based)
- Body morphs
- Low to High Poly
- Hand Painted PolypaintWith this basemesh you can start sculpting without worrying about proportions, anatomy and topology and with already layed down skin tones and details you can jump directly to the final touch ups, scan projections, super high frequency details, etc. Thanks to the UV layout you can easily export full resolution textures without losing any time in retopology and unwrapping.
This version includes the Rigged in Blender Rigify Basemesh, with a fully functional rig made and compatible with the Rigify free add-on, providing you with a powerful and flexible tool to easily pose and change the proportions of the basemesh on the fly, in order to speed up even more your workflow and do awesome posed characters in no time.
FILES
The files you'll get are:
- OBJ Basemesh LowPoly
- OBJ Basemesh HiPoly
- ZTL file
- Original ZPR file
- 4K Color, Normal and Displacement Map
- BLEND file with Rigged versionIf you had any problems or you need different file extentions please contact me.
TIPS
The friendly reminder is that this is a basemesh intended as a starting point NOT a hires model or scan, it's meant to be used for further refinements and detail/texture projections. My personal workflow with this basemesh is usually to start sculpting on Sdiv2 or 3 without caring too much about skin details. Once I'm happy with the sculpt I go all the way up to Sdiv5, subdivide one more time and the start cranking up the details with scan projections/alpha brushes/procedurals. Eventually it also can be used for reprojecting Dynamesh scuplts or scans (I usually do it with ZWrap and works quite nice).
Another friendly reminder for the rigged version: the main goal of the product is to be able to create as quickly as possible a good starting point for further refinements, changing poses and proportions of the basemesh. As stated before the product is a rig and it has its own limitations. In extreme poses it may occur stretching and/or overlapping, areas may run out of polygons and any other common rig related issues.
REVIEWS & COMMENTS
accuracy, and usability.
