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Low-Poly Human Base Mesh designed for game development, prototyping, animation, and character creation.This model features clean quad-based topology, 4233 polygons, and a fully UV-unwrapped layout, making it ideal as a starting point for sculpting, retopology, rigging, or stylized character design.
4233 polycount — lightweight and game-engine friendly
Clean all-quad topology for easy editing and deformation
UDIM UV unwrapped — ready for texturing and baking
Neutral A-pose setup
Ideal base for sculpting, rigging, and customization
Balanced proportions suitable for realistic or stylized projects
Optimized for fast performance in real-time engines
Perfect as a mannequin, prototype mesh, or character base
File Formats:
Blender (.blend)
FBX
OBJ
Works seamlessly with:
Blender
Maya
ZBrush (for high-poly sculpting)
Unity & Unreal Engine
3ds Max
Cinema4D
Godot, WebGL, mobile engines
Ideal For
Game developers
Character artists
VR/AR projects
Rapid prototyping
Rigging & animation practice
Sculpting base for stylized or realistic characters
Educational and training content
REVIEWS & COMMENTS
accuracy, and usability.
