Leo cartoon low poly model, ready for animation and rendering
only quads, UV unwrapped all parts full custum rig real world scale (cm) 130 approx polycount 'model' / face: 7376 vertex: 7790 polycount 'whole scene' / face: 39617 vertex: 40893
Texture
all texture are jpg. format 2k and 4k (see preview image for more details)
Rigged
-clean rig, good naming convention, lock and hide unnecessary objects and attributes -python script for default pose -proper visibility controls -global control -independent FK-IK system for arms-legs,kneen-elbow control, arms-legs twist,fingers three levels of control -torso FK-IK, twist -many controls for the feet -hair controls -breath control (two options) -eyes controls(both-individual-scale pupil, eyelid(upper-lower)(two options),blink control(two options) -space-switching for eyes-head -others features (jaw-tongue-clvicle)
Renderer
Maya 2016 - mental ray obj and fbx has everything except rig
*because of the nature of the formats the 'obj' and 'fbx' may not have all of the materials