Project have project maya 2019, fbx 2019, Unreal 4_18_3++, Unity 2019_4_28++. textures 4K
For Uneral
Key Features
Low-poly
Fully Rigged to UE5
Completely modular + interchangeable
Facial expressions are included (Morph Targets, Blendshapes).
Change color cloth and eye and hair
You can use this model for face mocap (live stream) and conversation animations.
The model does not use LODBODY and Cloth and Hair
Man Faces 79k Tris 155k Verts 90k
Collision: (Yes, custom)
LODs: (No)
Rigged: (Yes)
Rigged to Epic or MetaHumans Skeleton: (Yes, Epic Skeleton 5)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
Number of Characters: 2
Vertex Counts of Characters: (12.5k-90k)
Animated: (Yes) Retarget
Number of Animations: 16 (Demo)
Animation Types: (In-place)
Number of Materials: 15
Number of Material Instances: 25
Number of Material Function: 5
Number of Textures: 85
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
There are extra bones for hair.
For Girl - joint_HairD,joint_HairD1,joint_HairD2,joint_HairD3,joint_HairD4,joint_HairD5,joint_HairD6,joint_HairD7,joint_HairLT,joint_HairLT1,joint_HairLT2,joint_HairLT3,joint_HairLT4,joint_HairLT5,joint_HairLT6,joint_HairRT,joint_HairRT1,joint_HairRT2,joint_HairRT3,joint_HairRT4,joint_HairRT5,joint_HairRT6,joint_CollarLT,joint_CollarLT1,joint_CollarLT2,joint_CollarRT,joint_CollarRT1,joint_CollarRT2
For Unity
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color cloth and eye and hair
Big combination of hairstyles
2 Skins human and demonic
Smart materials.
Polycount
Character
BODY and Cloth and Hair
Faces 79k Tris 155k Verts 90k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
** Unity project**
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character