






This is a personal fan project I created to practice the full 3D production pipeline.-Sculpted in ZBrush-Retopologized and UV-mapped in Maya-Textured in Substance Painter-Rendered in ArnoldHope you enjoy it — thanks for watching!
Character's polycount : 9124 tris
Product includes:
ztl (2023.2.2);
fbx;
Maya file;
pbr textures (Roughness/Metallic);