This is a model I made in a hurry-hurry-hurry so the anatomy isn't great. I didn't bother rigging it so I included a T-pose base mesh.
Anatomy isn't great and it's not the most optimized mesh. I used quadremesher nothing was manual.
Textures (4k) were made procedurally in substance painter and there was a high poly mesh that I baked and that's included with it.
In blender, this mesh measures roughly 1.89 meters.