Here is a marvelous Chinese Warrior who knows Traditional Kungfu and how to dance at the tops of bamboos ! Well, with 58604 polys and 115425 Tris count, he is all ready to demonstrate his abilities... Made in 3ds max (saved for 2014 older version). Ready for game and engine. The sword is in the native file with textures (4096x2048) He gets 4096x4096 PBR maps for head and cloths (in 3 maps), 2048x2048 maps for hands, hairs, eyes, teeths... Every maps in : _Diffuse _Specular _Normals _Gloss
For the rigged and skinned version, use the Chinese_Swordman_Skin.max file. The large parts of fabrics are in this position to apply cloth modifier. The Chinese_Swordman files (max,OBJ and FBX) is delivered with Biped and bones already set up, but no skin.
Don't hesitate for questions and Enjoy ! Thanks !