DESCRIPTION

Beach Boys 3D models of beach boys in swim trunks with many customization options! ARKit blendshapes, Humanoid Skeleton rig, and many color options. They are a perfect addition to the beach girls.

• Key Features

  • Low-poly
  • Fully Rigged
  • Many outfits and hairstyles
  • Apple Blendshapes
  • Easy Color Change
  • 3 Unique Necklace Pieces + Glasses
  • 3 Unique Swim Trunks Meshes + 15 Unique Textures
  • 1 Unique Shirt Mesh + 15 Unique Textures
  • 2 Unique Shoes Meshes + 2 Unique Textures
  • 2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
  • 4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)

• Polycount | The Character does not have LOD system

Beach Boy 01Faces: 38135 • Tris: 73131 • Verts: 51393

Beach Boy 02Faces: 45406 • Tris: 87249 • Verts: 52077

Beach Boy 03Faces: 23289 • Tris: 43452 • Verts: 23861

Beach Boy 04Faces: 45376 • Tris: 87624 • Verts: 52919

Beach Boy 05Faces: 45301 • Tris: 87039 • Verts: 55523

• [UE5] Rig This Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result.

Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.

Character’s Rig has been tested with various animations, such as:

  • ALSv4
  • 3rd person standard animations
  • Female Interactions Animations
  • Mocap Library
  • ARLS + Horse Animset
  • Succubus AnimSet
  • Valley of the Ancient
  • Close Combat: Swordsman
  • Lyra Starter Game

• Blendshapes |Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.Additional body morphs allow you to regulate body size (thin/thick).

• Different Outfits and Modularity |The model is completely modular, you can remove or add any part you want.

Please note that:

Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid body intersection through clothes the body is sliced into pieces.Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!Props are not included (surfboard and ice cream)

• Material ID Maps for

  • Skin
  • Eyes
  • Hair
  • Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.

• 4K Textures

  • BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
  • 12 Texture sets - Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
  • Textures are packed for better optimization

• Unity project

  • Supported version: 2021.3.21f1
  • Render pipelines: Built-in, URP, HDRP
  • Humanoid rig with eye bones, but no jaw bone.
  • For facial animations use Blendshapes.
  • Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
  • Physics are not included.
  • AllPartsTogether.fbx file is included for customization.

• Unreal Engine Project

  • Supported version: 4.19+
  • Epic Skeleton rig with additional bones
  • For facial animations use Morph Targets
  • Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
  • Material Instances with MatID map for color change are included
  • 3rd person standard animations are included
  • Separated Meshes for Master Pose / Leader Component are included
  • Wind Simulation for Hair!
  • Blueprints are not included

• FAQ

Need help with the model, how to contact you?Feel free to ask me any questions using the messaging system on CGTrader!

Can I create an NFT with your model or sell it as a VRchat avatar?No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.

Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

Are clothes from other models compatible?Not yet, but there will be more male releases coming with this body shape

Can I request customization? Are you available for commissions?Unfortunately, I’m unavailable for any kind of commission.

Thank you ~

Update 30.12.2023

  • Added Bonus Blender project

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Hypetech-3d
Hypetech-3dCommunity member
This user is part of the CGTrader community
Nice!
Shehab3d
Shehab3dCommunity member
This user is part of the CGTrader community
nice work
mbelec
mbelecCommunity member
This user is part of the CGTrader community
C oo L
maks-unique
maks-uniqueCommunity member
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Cool!
fieldy-panda
fieldy-pandaCommunity member
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Nice!
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Beach Boys - Game Ready Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 1.26 GB
FBX
Autodesk FBX | 2 files<br />File Size: 2.69 GB
UNITYPACKAGE
Unity 3D<br />File Size: 1.43 GB
PDF
PDF<br />File Size: 1.43 GB
MAT
mat<br />File Size: 1.43 GB
UASSET
UnrealEngine<br />File Size: 1.59 GB
TEXTURES
Textures<br />File Size: 1.26 GB
HRD
High-Res Renderings<br />File Size: 1.58 GB
BLEND
Blender<br />File Size: 778 MB
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Animated
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Rigged
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Low-poly
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45406 polygons
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/ 52077 vertices
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