American Football Player High Details 3D model

High Detailed Photorealistic Fotball player+ Helmet, completely UVmapped and smoothable, made with 3Dsmax 2014

Ready for marmoset viever + obj file.

In 3Dsmax base scene no render. I make images output in Marmoset.

included ZBrush file+PSD source images

2 Variant textures body color (dirt,clear)

More info in images.

Head Diffuse texture: 8096x8096 Head Specular texture: 8096x8096 Head Normal texture: 8096x8096 Head Glossines texture: 8096x8096 Head AO texture: 8096x8096

Body Diffuse texture: 8096x8096 Body Specular texture: 8096x8096 Body Normal texture: 8096x8096 Body Glossines texture: 8096x8096 Body AO texture: 8096x8096

Helmet Diffuse texture: 8096x8096 Helmet Specular texture: 8096x8096 Helmet Normal texture: 8096x8096 Helmet Glossines texture: 8096x8096 Helmet AO texture: 8096x8096

Eye color Diffuse: 1024x1024 Eye specular Diffuse: 1024x1024 Eye normal Diffuse: 1024x1024

Fur: Complete kink texture Complete Length texture Complete density texture Complete spiral texture Complete clump texture

Cao

Jiri (Astil) Adamec

Item Rating10
American Football Player High Details
$499.00
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Response 83% in 2.0h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
Texturing
Shaders
Post Production
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3D model formats
  • OBJ (.obj, .mtl) (4 files)-
  • Autodesk 3ds Max (.max) (2 files)-
  • Marmoset Toolbag (.tbscene, .tbmat) (3 files)-
  • Zbrush (.ztl, .zbp)804 MB
  • 3D Studio (.3ds) -
  • Autodesk FBX (.fbx) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2016-02-29
  • Model ID#258233
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 62,000
  • Vertices 62,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
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