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|| Muscle Anatomy -- Rigged Man -- With IK and FK Rig ||
*** MAIN ***
This model may be used in any project including commercial ones, except for AI development or AI training/learning purposes , and there is no requirement to give credit
There are 2 .blend files, one with FK Rig and the other with IK Rig
No addons or plug-ins needed for the .blend files
The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
The body is based on only a diffuse map texture
The mesh has a clean geometry based mainly on loops & quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
All the meshes have a clean and well distributed UV Mapping and without overlapping
The Preview image is rendered using Eevee render engine
The blend file is ready to render exactly like the preview image
REVIEWS & COMMENTS
accuracy, and usability.
