Aya, the friendly cat native.
Model Geometry: This model is best optimized for use in Cinema 4D within a HyperNURBS object but can be used elsewhere with some subdivision to maintain quality. The un-subdivided base model without jaw/teeth is 2,286 polygons and 2,439 vertices including eyes which are actually separate geometry. (With a subdivision of 2, the base model is 35,536 polygons and 36,458 vertices.) .fbx and.obj files include un-subdivided models.
The jaws/teeth are fairly detailed and can be removed for better optimization. Like the eyes, they are separate pieces of geometry. They are 892 polygons and 896 vertices un-subdivided. (With a subdivision of 1, 3,568 polygons and 3,572 vertices.)
The clothing exists as a separate overlay models that are also rigged with the model. There are 7 clothing models, 1 is form fitting, 4 are variants with separate legs for pants and 2 are for dresses.
Mushroom not included.
UV Mapping: All geometry has been unwrapped except for the jaws/teeth.
Rigging: To fully enable rig controls in the .c4d file, expand the BaseCat2.11 joint, select the outlaying IK, Constraint, and XPresso tags and make sure to Enable them all under the Attributes window. Separate, more precision controls exist for the ears, eyebrows, eyes, pupil, upper lip, mouth, and fingers. If re-size or adjustment is required before enabling rig, set H rotation of L.ArmLwr.1 and R.ArmLwr.1 to 0 before Setting Bind Pose.
Materials: Though materials rely on bitmap textures for their base color, bump, etc., clothing materials and the iris make use of procedural textures as well.
Textures: Included are .psd files for editing and also separate .png files, (in a .zip file), for the body and two included dresses. Each texture is 4096 x 4096.
Thank you for taking a look at my mode! Also, have you ever wondered, what is truth? … http://www.sftruth.org/rc.tx