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This is a free rig for animators. Used mainly for educational purposes . -Works on Maya 2022 and Higher -Dream wall picker used , files included -It is Built using in-house tool , no plug ins needed. -V01 is not compatible with game engine . -Please watch the Tutorial video before using.#----------------------------------------------------------------------
List of most important features :
-IK/FK Limbs :Arms,Legs ,Spine ,Neck and Fingers.
-Stretchability: Arms,Legs ,Spine ,Neck and Fingers.
-Squashability:Arms,Legs ,Spine and Neck .There is per-section squashing in Arms and Legs .-FK controls with full range of rotation at Elbow and knee , plus ability to translate.
-Curvy /Bendy controls , with control over the local scale and twist .
-Moveable Elbows/Knees.
-Scalable Head /Hands and Feet , with Fall off attribute to allow smooth shape .
-IK -Offset controls :Hands, Feet, Hip, Chest , Hip and Head .
-Intuitive Spine -IK Controls , for easy shaping of the Torso .
-Easy Hand Linking :Multiple spaces for hand , with extra custom space for easy linking to either body part or external object .
-Head and Spine FK-Master controls for easy and flexible posing.
-Mirrored Controls behavior, in all transforms.
-Fingers are Intuitive and easy to use :Magic FK control , Scratch controls,cup control ,knuckles controls ,IK-Master control , Ik controls with Tweakers and section controls , and more :) .
-Dream-Wall Picker for eavery single character .
-Animation Tool to manage characters :IK/FK Match, mirroring , flipping ,resetting , keying ...etc.
And More……..
PLEASE CHECK TUTORIAL HERE : https://www.youtube.com/watch?v=cP6KI0pxY5s
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Maya Version:
-Rig works the best on versions (2022 and 2024)
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Known Limitations:
-Rig works the best on both Maya 2022 and 2024.BUT ……
it doesn’t work properly -for unknown reason-Maya 2023.
-For Maya 2025: it works great , but -again , for unknown reason- file takes longer to open .
-Rig is not tested on 2026.
-Rig is not single chain Hierarchy .i.e it is not exportable as a skeleton to Unreal /Unity Engines .
The only way is to bake geometry transformations , it is easy .We can provide a separate tutorial for
that if needed .
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Terms of Use:
No racist, pornographic or any offensive content.
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Inquiries, Requests and Suggestions:
if you have anything on mind , please contact :
or , for faster response:
REVIEWS & COMMENTS
accuracy, and usability.
