DESCRIPTION

This is a free rig for animators. Used mainly for educational purposes . -Works on Maya 2022 and Higher -Dream wall picker used , files included -It is Built using in-house tool , no plug ins needed. -V01 is not compatible with game engine . -Please watch the Tutorial video before using.#----------------------------------------------------------------------

List of most important features :

-IK/FK Limbs :Arms,Legs ,Spine ,Neck and Fingers.

-Stretchability: Arms,Legs ,Spine ,Neck and Fingers.

-Squashability:Arms,Legs ,Spine and Neck .There is per-section squashing in Arms and Legs .-FK controls with full range of rotation at Elbow and knee , plus ability to translate.

-Curvy /Bendy controls , with control over the local scale and twist .

-Moveable Elbows/Knees.

-Scalable Head /Hands and Feet , with Fall off attribute to allow smooth shape .

-IK -Offset controls :Hands, Feet, Hip, Chest , Hip and Head .

-Intuitive Spine -IK Controls , for easy shaping of the Torso .

-Easy Hand Linking :Multiple spaces for hand , with extra custom space for easy linking to either body part or external object .

-Head and Spine FK-Master controls for easy and flexible posing.

-Mirrored Controls behavior, in all transforms.

-Fingers are Intuitive and easy to use :Magic FK control , Scratch controls,cup control ,knuckles controls ,IK-Master control , Ik controls with Tweakers and section controls , and more :) .

-Dream-Wall Picker for eavery single character .

-Animation Tool to manage characters :IK/FK Match, mirroring , flipping ,resetting , keying ...etc.

And More……..

PLEASE CHECK TUTORIAL HERE : https://www.youtube.com/watch?v=cP6KI0pxY5s

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Maya Version:

-Rig works the best on versions (2022 and 2024)

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Known Limitations:

-Rig works the best on both Maya 2022 and 2024.BUT ……

it doesn’t work properly -for unknown reason-Maya 2023.

-For Maya 2025: it works great , but -again , for unknown reason- file takes longer to open .

-Rig is not tested on 2026.

-Rig is not single chain Hierarchy .i.e it is not exportable as a skeleton to Unreal /Unity Engines .

The only way is to bake geometry transformations , it is easy .We can provide a separate tutorial for

that if needed .

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Terms of Use:

No racist, pornographic or any offensive content.

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Inquiries, Requests and Suggestions:

if you have anything on mind , please contact :

info@shalabyrigs.com

or , for faster response:

ahmed_shalaby2001eg@yahoo.com

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MA
Size: 38.3 MB
Renderer: Default | 2022
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