DESCRIPTION

Tintin :
Var : 6481
Poly: 6295

Haddock :
Var : 6288
Poly: 6072

This is a model of Tintin & Haddock Rig
Originally created with Maya 2018 , Blender 4.1 and 3DMax 2018
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 8 separate objects
This model contains Arnold standard materials for Arnold render Maya 2018 and 3dMax 2018
and Blender render
|| PRESENTATION IMAGES ||There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 2.93 and Blender 4.1
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 10 texture file Maya 2018 Arnold Render and blender 4.1 and Max 2018 Arnold render

11_brasschaat_workplace.hdr for skydoom light ..
All textures are created from original photographs or drawings

All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph base control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 4.1 :The rigging of this file is done using Blender rigify rig
Also blender facial expretion has Dual face control setup ....1.rigify facial control and
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your  project ...both are suitable to export as FBX format ..
--3Dmax 2018--
Used mixamo animation rig and convert biped with skin modifire
face control same as it is maya and blender morph target base

|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.

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Tintin and Haddock Rig Low-poly 3D model

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Native file format
BLEND
Size: 53.7 MB
Renderer: Cycles | 4.1
Exchange formats
OBJ
OBJ<br />File Size: 494 KB
FBX
Autodesk FBX<br />File Size: 1.09 MB
MAX
Autodesk 3ds Max<br />Version: 2018 - Renderer: Arnold<br />File Size: 53.3 MB
MA
Autodesk Maya<br />Version: 2018 - Renderer: Arnold<br />File Size: 38.9 MB
TEXTURES
Textures<br />File Size: 36.7 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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12367 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 12769 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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