-This is a realistic, high quality hulk model.
-All body parts are interconnected with very clean topology such as gum, teeth, tongue, eyes and iris.
-All textures are hand painted specifically.
-The character is modeled in real-world scale with ideal proportions.
-Unnecessary complex such as layer, material, texture, brush are not included in this project.
-You can add any clothes for this body.
-Via this topology, you can easily make different kinds of body.
-You can use every body parts separately for other characters.
-Final images are rendered with cycles render, and no effect is used in the image.
-Model has polygonal hair, eyebrows, eyelashes. Because of that can be used without particles.
-Available formats ( .blend .3ds .obj .fbx .dae ).
-The mesh contains only quads.
-All mesh is fully symmetrical.
-Anatomically correct model.
-Quality UV map.
-Quality high resolution textures.
-Height : ( 2.49 ).
-Location : ( 0,0,0 ).
-There is a rig system for body moves and face gestures.
-The whole model is modeled in a single object with clean topology such as gum, teeth, tongue, eyes and iris.
1.Hulk - 13,703 verts
-The diffuse map is painted on blender, in addition, Subdermal, Epidermal, Backscatter, Ambient Occlusion maps are combined on photoshop with diffuse map for less space, more quality.
1.HulkDiffuse.jpg - 8192 x 8192
2.HulkBump.jpg - 8192 x 8192
3.HulkRoughness.jpg - 8192 x 8192
4.HulkSpecular.jpg - 8192 x 8192
5.HulkNormal.jpg - 8192 x 8192
6.HulkSSS - 2048 x 2048