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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), allowing for use in production rendering with 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, or game engines such as Unity and Unreal. The interactive presentations benefit from the LOD system principle, providing a range of detail choices.
The textures utilize PBR, Diffuse, NormalMap, and reflection/roughness/metallic maps, compatible with any modern rendering engine. All models have accurately unwrapped UVs with no overlapping.
All textures are 4096x4096 in size.
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Hand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.