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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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The Slime Abberant is a grotesque and nightmarish 3D creature model, designed to embody the essence of corruption, mutation, and biological horror. Its disfigured form — a fusion of humanoid anatomy and organic decay — makes it both repulsive and fascinating. Jagged bone protrusions pierce through its flesh, while sinewy tendrils and dripping textures give the sense of a being in constant, agonizing transformation. This creature is the perfect visual manifestation of what happens when nature and nightmare collide.
Every detail has been meticulously crafted through high-resolution sculpting and advanced PBR texturing, resulting in an unsettling yet beautiful representation of monstrous evolution. The skin glistens with a wet sheen, while the exposed musculature and bony extensions convey a tactile realism that feels almost alive. Its posture — low, predatory, and tense — gives an immediate sense of threat, ideal for cinematic storytelling or dark fantasy gameplay.
The Slime Abberant can serve multiple creative purposes: as a boss monster in a horror RPG, a bio-mutant experiment gone wrong, or a cursed entity lurking in dark ruins. Its alien yet humanoid design bridges the uncanny gap between intelligence and madness, enhancing narrative immersion. The topology is optimized for animation and real-time rendering, making it game-ready for Unreal Engine, Unity, and Blender.
This asset captures not only visual terror but thematic depth — it is a symbol of uncontrolled mutation, the decay of humanity, and the horror of rebirth. Perfect for developers, filmmakers, and 3D artists seeking a centerpiece creature for their dark universes.
Features:
High-detail sculpt with organic deformities and bone protrusions
Realistic PBR materials with subsurface scattering and slime sheen
Optimized mesh suitable for animation and rigging
Ideal for horror, fantasy, and sci-fi environments
Works seamlessly in Unreal Engine, Unity, Blender, and Maya
Designed for cinematic renders, game assets, or concept development