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Key features
Lowpoly & Game Ready
Fully Rigged
Completely modular
Hair have bone-based simulation
Easy Color change
ARKit Face Blendshapes
Lingerie included
Polycount (there is no LOD system)
Fully clothed
Faces 48.363| Tris 96.059 | Verts 68.690 |
In lingerie
Faces 48.521| Tris 96.592| Verts 68.548|
Nude
Faces 47.153| Tris 93.863| Verts 66.967|
Textures sets 4k png:body, head, eyes, lashes, teeth, hair, eyebrows, cloth, lingerie, dagger
Materials:body, head, eyeR, eyeL, tear, teeth, lashes, brows, hair, lingerie, dagger, cloth
ID Maps for change color via material instances for: skin, make-up, eyes, hair, eyebrows, clothes, lingerie, dagger
Rigged
Characters rigged both UE5 skeleton with additional bones list
Blendshapes
52 ARKit Face Blendshapes + elf ears shape. Can be used for live stream facial animations Live Link Face, Facial Mocap, VRchat, etc
Modularity
The model is completely modular, you can remove or add different parts of the character, including to optimize or avoid intersection of the body with clothing. Body texture is censored. The uncensored texture can be requested via e-mail
Animations
The project includes 7 demo animations
Physics
Project includes configured blueprint with standard UE rigid body bone-based physics for hair
Tested on:
Game Animation Sample
Live Link Face Unreal Engine
Note that:
Retargeting is required, as the base pose and anatomy differs from the default manny
Render scene and environment is not provided