Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, V-Ray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This Renaissance Horse and Rider model is perfect for historical visualizations, game settings, and educational simulations where intricate detail is required. The powerful rearing motion of the horse and the intricately designed armor adds dynamically to any scene.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UV. Textures are 4096x4096 in size.
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