Introducing Obsidian Oathkeeper – The Silent Knight of the Forbidden Cross, a richly armored and enigmatic warrior who brings a perfect blend of chibi stylization and grim, battle-forged aesthetic. This 3D character model embodies stoic power and ancient mystery, rendered with a gold-toned medieval armor set and a hauntingly expressive, mask-like face carved with a glowing red ‘X’—a symbol that marks an eternal vow of silence or a forbidden oath broken.
The Obsidian Oathkeeper’s form is compact yet robust, designed to convey heroic weight and disciplined purpose. Every curve of the armor—meticulously detailed with ornamental etchings and subtle edge wear—speaks of countless battles. He grips a masterfully forged longsword in his gauntleted hand, and the stance suggests both readiness and restraint—he is not just a warrior, but a guardian.
The faceless helm, glowing with an ominous red sigil, gives the model a unique narrative hook: a knight whose identity has been sealed away by arcane law or divine punishment. Ideal for game developers, animators, and fantasy storytellers looking for a powerful but stylized asset that fits into worlds of dark fantasy, high magic, or post-apocalyptic chivalry.
Retopology & Geometry:
Optimized Retopology: 30,000 polygons
Ideal for real-time rendering in Unity and Unreal Engine.
Edge loops designed for smooth rigging and animation deformation.
Clean topology allows for subdivision if needed.
UV-mapped and ready for PBR or stylized texturing workflows.
File Formats Included:
.uzd – Node-based and customizable; ideal for procedural workflows.
.stl – Ready for high-fidelity 3D printing with watertight mesh integrity.
.fbx – Game engine compatible, with hierarchical mesh data and animation-ready structure.
.obj – Universally supported format with accompanying .mtl for surface shading.
.3mf – Ideal for multicolor 3D printing with metadata retention.
.glb – Efficient, portable binary format with baked-in materials for AR/VR and web applications.
Technical Specifications:
Polycount: 30,000 polygons (balanced for performance & visual quality)
Materials:
Armor (metallic gold with patina)
Undersuit (fabric/leather)
Sword (steel and gold hilt)
Face/Helmet (black metal with emissive red ‘X’)
Texture Map Types (if included):
Albedo / Base Color
Metallic / Roughness
Normal Map
Emissive Map (for glowing X-face)
Rigging: Not rigged (fully riggable topology)
Animation: No animations provided (ideal for custom combat or idle animations)
Use Case Scenarios:
Action-adventure RPGs or tactical strategy games
Fantasy storytelling & cinematic cutscenes
Virtual tabletop and VR/AR campaigns
3D printed collectibles or stylized figurines
NFT-based digital characters or metaverse avatars
Character concept visualization and game prototyping