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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Project have project maya 2025, fbx , Unreal 4.18.3++, Unity 2021++. textures 4KThere is an assembled one-piece model, as well as individual parts. Modular clothing.Key Features️ Low-poly️ Fully Rigged to UE4️ Completely modular + interchangeableThe model does not use LODBodyFaces 10k Tris 20k Verts 10kClothFaces 6k Tris 12k Verts 7kWeaponFaces 2k Tris 4k Verts 2kIf you have any additional questions, it is better to write to the mail sdlwarrior170392@gmail.comSupported Development Platforms:Windows: (Yes)Mac: (Yes)
_ For Unity_
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config) ModularityThe model is completely modular, you can remove or add any part you want. Unity project Supported version: 2021.3.21f1 Render pipelines: Built-in, URP, HDRP For facial animations use Blendshapes
_ For Unreal_
Number of Unique Meshes: 1 (Modular) 2 SkinCollision: (Yes, custom)LODs: (No)Rigged: (Yes)Rigged to Epic or MetaHumans Skeleton: (Yes, Epic Skeleton 4)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Characters: 1Vertex Counts of Characters: Body Faces 10k Tris 20k Verts 10kCloth Faces 6k Tris 12k Verts 7kWeapon Faces 2k Tris 4k Verts 2kAnimated: (Yes) RetargetNumber of Animations: 7 (Demo)Animation Types: (In-place)Number of Materials: 4Number of Material Instances: 6Number of Textures: 25Texture Resolutions: (4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: - Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.