author /3deeperGame-ready 3D model: Zombie3
Technical Information:
Video preview https://youtu.be/8G81SyaSWc4
Physics baked for all of my animations and set inside Unreal/Unity as a cloth simulation.Character rigged on epic skeleton Unreal Engine 5 and Humanoid for Unity in separate mesh packages.The model is completely modular, you can remove or add some parts. Unity pack contains 8 mesh sets in 8 prefabs from 2 skins:Zombie3_Full1 - faces 18809 verts 19439 tris 37269Zombie3_Full2 - faces 23690 verts 23949 tris 46949Zombie3_Full3 - faces 18612 verts 19165 tris 36813Zombie3_Full4 - faces 22082 verts 22092 tris 43721Zombie3_Full5 - faces 16659 verts 17063 tris 33007Zombie3_Full6 - faces 21541 verts 21342 tris 42644Zombie3_Full7 - faces 17069 verts 17443 tris 33801Zombie3_Full8 - faces 16205 verts 16669 tris 32127
The pack contain maya file with human ik set for your custom animations.
PBR Textures 4096pix .png(down to 1024х1024): 44 unreal: BaseColor, Normal, OcclusionRoughnessMetallic +3 skin maps on my patreon.com/3deeper57 unity: normal, MetallicSmoothness, albedo, ambient occlusion +4 skin maps on my patreon.com/3deeper
The version has color customizable parts. The dress of the model are desirable to use a shader with two-sided display of polygons(one for built-in render is included and set).
The model contains 17 animations with baked dynamics, +standard unreal animations are just for skeleton retarget demonstration. Animation type list: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleAttackStepForward, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn, Walk, WalkHands.
LOD information (count, number of levels) (1)
22 Texture sets: Body, Body_For_All_Dress, Body_For_No_MedicalShirt, Body_For_No_Pants_No_Shirt, Body_For_No_Shirt, Body_For_Pants, Body_For_Shirt, Body_For_Shirt_Underpants, Body_For_Underpants, Inner_Eyes, Mask, MedicalShirt, Outer_Eyes, Pants, Pants_For_MedicalShirt, Shirt, Shirt_For_All_Dress, Stetoscope, Tag, Teeth, Tie, Underpants.
Preparation time ~1 month