
















By Alex-Crafter. Hand-made, No AI.A rigged and ready low Polygonal count model. Almost game ready (animations need to be baked, matcap shader depends on game engine used).Each body part is separated, so they can be used or not in the model.Model is comprised of head, leaf branches (as hair), body, arms and legs.All parts have their own animation rig that can be attached to the main body rig.All parts use a multipart texture that separates RBG channels into three textures:Head uses Red channel for details, and Green channel for light emission.Arms and Legs use Red channel for details, Green channel for fade effects, and Blue channel for light emission.Leaf branches use a single texture file, since they have no other effects.Body uses Red channel for matcap texture, and Green channel for fade and alpha effects.All parts except body have a normal channel too.
The matcap shader in blender works differently from game engines, so it must be rewritten according to the game engine used. I can help with that if you e-mail me, despite all those game engines having good examples online on how to write a matcap shader.The matcap shader applies the texture depending on camera angle so the dark/light rim follows sight.
The body rig lower cloth bones use dampened track effect, so the animation flows with the simple moving of each cloth bone. To export the animations to a game engine, they must be baked first.
Total Polygons - 2058Total Vertices - 2494