3D Model Overview
Format: FBX (also exportable to OBJ/GLTF)
Polycount: ~12,000 quads—optimized for real-time use
Topology: Clean edge loops around muscles and joints, ready for deformation
UVs/Texturing:
PBR workflow with Albedo (terracotta skin), Metallic (gold trim), Roughness (matte cloth), Normal map (fine weave and bead details)
Rigging:
T-pose bind-pose with full biped skeleton + tail bone chain
IK handles on arms/legs for easy posing
Facial blend-shapes for stern expression
Key Features
Musculature: Deeply sculpted chest, abs, delts—flows accurately into limb topology
Adornments:
Feather headdress as a separate mesh (vertex-painted gradient)
Spiral ear-ornaments and beaded necklace skinned for subtle movement
Loincloth and cuffs modeled in cloth sim topology
Usage
Drop into Unity/Unreal—assign the PBR materials
Animate directly from the T-pose rig
Swap in custom shaders for stylized outline or toon shading