Heroic Knight

Heroic Knight Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS)

1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures.

Model Have got Parts Name:

-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield

Model Have Got Morph Mixer Names:

-Body Bottom Rotate -Detail Parts (Animation) -Details Parts Ground (Animation) -Head Rotate Left -Head Rotate Right -Helmet Cover Open-Close -Left Arm Rotate Down -Left Arm Rotate Up -Left Leg Rotate Down -Left Leg Rotate Up -Right Arm Rotate Down -Right Arm Rotate Up -Right Leg Rotate Down -Right Leg Rotate Up

2.)Heroic Knight with Controllers(Ready For Animation)

-All Pivot Point set in a good position. -All Controllers have limitations *Position *Scale *Rotation(like a real model are set limits) example:Leg does not rotates 360 degrees. *All Layers have the correct name. *All Controllers Have Destination to Part. *All Controllers Have Name. *Color Will Change When You select Controller *Layers-Parts-Controllers Have Expression and Relativity.

Model Have got Parts Name:

-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield

3.)Heroic Knight Rig

-All Bones properly named. -All Bones Have Expression and Relativity with Model.

Model Have got Parts Name:

-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield

4.)+Animation Scene(Heroic Knight Running)

-All Tested and works fine.

-Modelled only on Quads without six or more poles.

-Model technically made of very high accuracy of the details and geometry. -The model has the same scale as in reality. -Properly connected all points.

-Model tested on: FPrime,VPR,Default Render,Kray

-Units used: Centimeters.

-Everything is checked for efficiency and quality.

-High Resolution Textures:5000x5000 pix

Formats:

-LWO+LWS (3 different Scene :Morph,Rig,Controllers) -OBJ+MTL -DXF -FBX + (Have Bones) Ready For Animation -DAE

Best Regards Adrian

Item rating
0 0
Heroic Knight
$99.00
 
Royalty Free License 
Heroic Knight
$99.00
 
Royalty Free License 
Response 66% in 10.7h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
Shaders
Post Production
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3D Model formats

Format limitations
Native
  • Lightwave 2019 (.lwo, .lw, .lws)4.26 MBVersion: 2019Renderer: Default 2019
Exchange
  • Collada 2019 (.dae)1.51 MB
  • DXF 2019 (.dxf)1.81 MB
  • Autodesk FBX 2019 (.fbx)2.92 MB
  • OBJ 2019 (.obj, .mtl)2.23 MB

3D Model details

  • Publish date2019-08-07
  • Model ID#2057643
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry -
  • Polygons 26,792
  • Vertices 26,807
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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