DESCRIPTION

The Guardian of Shadows is an unsettling yet captivating 3D character model representing the eternal custodian of forbidden knowledge. Draped in torn ceremonial garments and clutching an ancient vessel, this spectral figure embodies reverence, decay, and silence. Its emaciated frame, cold gaze, and dark aura make it a perfect centerpiece for dark fantasy or horror-themed worlds.

This model captures the balance between elegance and terror — a once-sacred monk or priest now condemned to guard the remnants of a fallen civilization. The black and crimson robes, frayed with age, evoke both ritual and torment. Every detail, from the bony hands gripping the urn to the faint gleam of cursed jewelry, is sculpted to tell the story of servitude beyond death.

Crafted using PBR materials, the Guardian of Shadows delivers stunning realism under cinematic lighting, with subtle fabric textures, aged metallic surfaces, and eerie subsurface scattering across its pale, corpse-like skin. Optimized for Unreal Engine, Unity, Blender, and Maya, it’s suitable for real-time rendering, animation, and cinematic sequences. Whether used as a ritualistic servant, tomb guardian, or cult relic, this character adds depth and narrative tension to any dark universe.

Features:

Highly detailed humanoid model with dark ritual design

PBR texture workflow (Base Color, Roughness, Metallic, Normal, Emissive)

Game-ready topology optimized for animation and cinematics

Realistic skin and fabric shading for eerie atmosphere

Perfect for dark fantasy, horror, or occult story settings

Compatible with Unreal Engine, Unity, Blender, and 3ds Max

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Guardian of Shadows Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 40 MB
OBJ
OBJ<br />File Size: 24.2 MB
3MF
3D Manufacturing File<br />File Size: 9.94 MB
GLTF
glTF<br />File Size: 32.1 MB
USDZ
USDZ<br />File Size: 27.2 MB
PNG
PNG | 2 files<br />File Size: 64.7 MB
FBX
Autodesk FBX<br />File Size: 40.5 MB
BLEND
Blender<br />Renderer: Default<br />File Size: 76.4 MB
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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