Golem 1, the project has 2 skeletons for ue4 and ue5In the project, 2 rig!.1 - dummy skeleton for ue 42 skeleton for ue 5 manny quinn skeletonAlso, for convenience, I duplicated the animations for both skeletonsalso in project 5 recruitment of unique texturesrecruitment of animation;3x attack1x Death2x hit2x idle1x rage1x Left_Walking1x Right_Walking1x Walk_Back1x Walking1x runRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 14
Animation types (14/0):
Number of characters: 1
Vertex counts of characters: 10955
Number of Materials and Material Instances: 5/5
Number of Textures: 17
Texture Resolutions: (bodi x4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No