High Poly and Game ready. It utilizes twist joint rigg design for smoother deform.
Polygon count retains all the sculpt details of the highpoly sculpt.
Can be used also as a base sculpt through posing applying the armature modifier then exporting as an OBJ or STL for sculpting or sculpt natively in blender.
Included also are VR compatible blendshapes for VR related projects.
For those who prefer creating their own variations of facial poses, joints and controllers are also provided if the facial blendshapes are not enough.
Can also be used for cinematic purposes.
Note:
- All the files provided are raw and require proper setup for implementation on a game engine such as Unity, Unreal, Godot, etc... for Game or VR purposes.
- Head texture Map occupies one third (1/3rd) of the UV space to accomodate future variations of the head. This is done to allow for optimization in the Texture (Future Head Variations are in the plan)
- The only Overlapping UVs are from the head and the body. If you prefer non-overlapping UVs you may separate the head using the seams bordering the neck and head as your reference. the head already has its own material and texture map.
- Contains 1 animation: Crawl
- On the Blendfile controllers are provided on the rigg via blenders riggify for those who want to either pose the character or manually animate their own actions. Further instructions are provided in the file for animation, anim baking and export.
Other Details:
58 Facial Blendshapes VR Compatible Rigged with controllers FBX and OBJ Blendfile 12 textures 4k resolution 1 Animation - Crawl
Model: (Tris)1,331,849 - Body122,880 - Eyes1,651,456 - Armor386,560 - Weapon