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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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To using hair with Unity please watching this tutorial.
The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:This hairs in this package are hair card, they are not groom hair. All physic for hairs setup ready for game and you can equip on G2 characters with few click.
This package created base on my G2 character heads so it works well with G2 characters, if you using this package with other characters you might need adjust scale/position/rotation... with 3rd tools to fit with different characters.All hair cards in this package rigged with G2 skeleton (same as UE4 mannequin skeleton with 02 extra bones: pectoral_l and pectoral_r)You can adjust hair color on Root/Tip by mask. Please open Overview map to refer examples
To using hair with Unreal Engine please watching this Video tutorialThis package including:
Hair Cards in this package collected from packages:G2: Survival NPC 01G2: NecromancerG2: Tribal WarriorG2: VikingG2: Sci-fi SamuraiG2: Wulin Swordman 02