-Automated fleshy eyes with blink and open wide controls via Eyelid R and Eyelid L sliders .-Parent to World or free FK mode .(see video instructional and flesy eyes)
Foot ;-Reverse foot roll , banking , heel / toe pivots , toe swivel in IK mode .
Arms/Hands;-controllers for each joint including metacarpal parts to provide gestures easily.-Arms can be pinned to World or Shoulder via Pin attribute under F_L_ArmkIK_Ctrl / F_R_IK_Ctrl .
Head;-half smile , smile , kiss , blow , open mouth , lower teeth offset , A , E , O , B/M/P, U , V/F , blendshapes and eyebrow and eyelid controls.-FK / World (pins to world) modes are available via FK or World attribute under F_head_Ctrl.
Spine;Spine has a hybrid FK/IK system and easy to use. Two controllers are available . One for the shoulders and one for the hip.
IK/FK snap tool;-Available as MEL script to execute .Also by the S switchers (located on hands and feet ) you can manually switch between FK/IK .( see video instructional )
Limitations ;-Mesh is NON-scalable due to distance nodes and hair setup .-Spine is NON-stretchy.-Hand presets such as fist , curl or similar gestures are not available .