1/30
Eyed Anatomy Book (Fully Rigged & PBR Game-Ready)
Inject immediate character and intrigue into your scene with the Eyed Anatomy Book! This is more than just a detailed vintage model; it’s a production-ready asset featuring an expressive, highly-optimized design.
Perfect for animators, filmmakers, and game artists looking for expressive, plug-and-play results.
KEY FEATURES & TECHNICAL SPECIFICATIONS
▻ Multi-Format Compatibility & Optimized Topology
- PBR Quality and Textures (Game-Ready): High-Fidelity Vintage Style with baked PBR textures detailed to capture the wear and aesthetic of an ancient anatomy tome.
- Included Maps: 2K PNG Maps (Base Color, Normal, Roughness, Metallic, AO, etc.) with clean baking for seamless engine export.
- Clean Topology & Performance: Optimized low-poly mesh (Polygons: 681 / Vertices: 743). Uses quad-based geometry, ideal for subdivision and fast real-time performance.
- Formats Included:
- .blend (Master & Export) [native]
- .fbx
- .obj
- .glb (glTF)
- .usdc
▻ Advanced Rigging System (Available in .blend file)
This asset features an expressive eye animation system that is fully functional and optimized in the native Blender file (.blend). The geometry and textures are exported perfectly across all formats, but the advanced control system works best within Blender.
- Optimized Rigging Workflow (Blender): Designed for fast and intuitive animation. Simply manipulate the “Look At” controller sphere and the eye, eyelids, and pupil automatically adjust to follow the target.
- Advanced Eye Rig Controls: This system guarantees natural, highly realistic eye movement and micro-expressions:
- Automatic “Look At” Controller: Controls the gaze direction and drives automatic upper/lower lid movement.
- Smart Eyelid Follow: Eyelids react naturally to extreme gaze directions.
- Pupil Auto-Focus: Pupil size subtly adjusts to simulate focus (controlled by Iris_Pupil).
- Master Blink Control: Quick, single-slider blinking (controlled by Lid_Master_Blink).
- Manual Override: Independent controls for each eyelid for fine-tuning expressions.
IMPORTANT RIGGING NOTE: The .blend file contains the full armature, drivers, and constraints system. The .fbx, .obj, .glb, and .usdc files contain the geometry and UVs with applied materials, ready for you to import into your preferred software (Maya, 3ds Max, Unity, Unreal Engine, etc.) and implement your own engine-side rigging or constraints.
▻ Technical Specs Summary
- Created in: Blender 3.6 LTS
- UV Layout: Clean UV layout for seamless texturing.
- Topology: Low-Poly Quads (681 Polys)
- Modifiers: Subdivision Surface ×2 (toggleable for high-resolution renders).
▻ Suggested Use Cases
- Cinematic animation and rigging practice.
- Horror, Gothic Fantasy, or stylized close-ups.
- Game Assets and advanced constraint setups.
- Character props that require immediate intrigue.
▻ License
Free use in personal, commercial, and collaborative projects. You may modify it, animate it, or include it in games and renders. The redistribution or resale of the original asset or any derivative is strictly prohibited.
Go make something amazing!
REVIEWS & COMMENTS
accuracy, and usability.
