Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This eldritch entity is perfect for dark fantasy games, horror film animations, or immersive VR experiences. The creature's intricate design with glowing eyes and textured tentacles can enhance any nightmarish scenario.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs.
All textures are 4096*4096 in size.
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