Persona of a humanoid dinosaur.
and 5 sets of unique textures for each armor and body
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
animation;
sword;
5x Attack
1x Death
3x idle
1x Impact
1x left Walking
1x Right Walking
1x Run
1x walking back
1x Walk
monster and interaction
1x Agreeing
1x anger
3x Attack
2x Death
2x disturbance
1x hand wave
2x hit
3x idle
1x Run
1x Right Walking
1x Run
1x walking back
1x Walk
1x look to the side
1x rage
2x talkRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealtail_M, unrealtail1_M, unrealtail2_M, unrealtail3_M, unrealtail4_M
Animated: (Yes)
Number of Animations: 40
Animation types (40/0):
Number of characters: 1
Vertex counts of characters: 37948
Number of Materials and Material Instances: 18/18
Number of Textures: 54
Texture Resolutions: (bodi x4096 head x4096 weapons x2048)