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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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|YOUTUBE|DISCORD|ARTSTATION|UNITY|
Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.
Youtube Video Presentation: https://youtu.be/vjM1N7F7wZc
Key Features :
My unique design (sculpted in zbrush)
Modular (you can remove any part)
Beatutiful simulated tail and cloth
2 body mesh resolution (optimized + high quality)
Hair 4 LoD (Levels of detail)
Rigged to UE5 Mannequuin (works with all Animations on marketplace)
Gameplay Blueprint is included (you can play in editor in UE)
Important
If you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount, contact me on discord or email.
If you want custom outfit you can contact me on discord.
Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.
Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
Technical Info
Body - 17,000 vertices 33,600 triangles
Hair - lod1 60.739 vertices 60.028 triangles (best quality) lod2 45.260 vertices 44.004 triangles lod3 30.598 vertices 29.336 triangles lod4 15.930 vertices 14.668 triangles
EyeLashes - 400 vertices 600 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
total - 81.708 vertices 100,943 triangles (with best hair)
9 Materials : 4 for body 1 Hair 1 Eye 1 Bandages 1 Horns-Tail 1 Eyelashes
Body, Horns-tail, Eye:4K textures : 4096x4096 px
BaseColor, Normal DirectX, ORM
Hair:4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:4K textures : 4096x4096 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system + tail and cloth physics.
Physical body is well configured and ready for simulation.
Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Tail and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
FBX package Includes:All modular parts
body_LowPolybody_MidPolyBandagesHair 4 LoDs ...
FBX rigged quad meshes ready for importing to UE + Unity
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Thanks!