DESCRIPTION

This adorable chibi snowman character is perfect for cosy winter and Christmas scenes. With its rounded proportions, pastel beanie, soft scarf and button details, it fits perfectly in stylized games, animations, illustrations, toys or print-ready collectibles.

The model is created with clean topology and a simple, easy-to-edit structure so you can quickly adjust poses, colors or materials to match your project. The design works great both as a hero prop in close-ups and as a background character in larger winter environments.

Features

Cute stylized snowman character with pastel beanie, scarf and buttons

Clean topology, ideal for further editing, rigging or subdivision

Separate objects for body, hat, scarf, buttons and carrot nose

UV-unwrapped and ready for PBR texturing (Base Color, Roughness, Normal, etc.)

Optimized for use in games, animation, renders or 3D printing (with minor adjustments)

Works nicely in Blender, Maya, 3ds Max, Cinema 4D and other DCC tools

Ideal Uses

Winter / Christmas scenes and illustrations

Mobile and PC games (stylized or casual)

Children’s content, cartoons and educational projects

Decorative renders, greeting cards and social media visuals

Base mesh for creating more snowman variants

Included Files:

FBX

OBJ

USDZ

STL

GLB

GIF

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AI GENERATED
This model was created using AI-assisted tools or workflows.

Cute Chibi Snowman with Beanie - Scarf - Winter Character Low-poly 3D model

Royalty Free License
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File formats
STL
Stereolithography<br />File Size: 23.8 MB
OBJ
OBJ<br />File Size: 30.5 MB
PNG
PNG<br />File Size: 30.5 MB
USDZ
USDZ<br />File Size: 57.2 MB
FBX
Autodesk FBX<br />File Size: 54.2 MB
OTHER
Other<br />File Size: 1010 KB
GLTF
glTF<br />File Size: 40.8 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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500000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 276426 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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