DESCRIPTION

A photoreal, cinematic 3D zombie character designed for AAA renders, cinematic sequences, and real-time engines. This model features a battered, lifelike humanoid with torn clothing, exposed wounds, and believable skin shading — crafted to balance close-up realism with real-time performance.

The mesh is delivered in a neutral T-pose and prepared for rigging and animation. Textures are PBR (albedo/roughness/metalness), with high-resolution normal and displacement maps for close-up detail and optimized low-poly variants for game use. Ideal for horror cinematics, game NPCs, VFX shots, trailers, and AR/VR experiences.

Key Features

Photoreal sculpt detail: High-res displacement/normal maps for pores, wounds, cloth tears.

Clean topology: Quad flow optimized for deformation and retopology-friendly.

Multiple LODs: Full-detail high poly and game-ready low poly versions included.

PBR texture set: Albedo (4K), Roughness, Metallic (if applicable), Normal, Height/Displacement, AO maps.

Neutral T-pose: Rigging and mocap friendly — ready for skinning.

Blendshape/morph targets: Facial expressions or scar/tissue variations (if included).

Materials: PBR-ready materials for Unreal Engine, Unity, Blender Cycles/Eevee, and standard PBR workflows.

File formats: .FBX / .OBJ / .BLEND / .GLTF (specify exact export set on upload).

UVs: Non-overlapping, logically packed UVs for easy texture edits.

Optimization: Lightmap UVs and topology optimized for real-time engines.

Customization: Separate mesh parts (clothes, hands, head) and texture maps to enable easy swapping.

Render & Presentation Recommendations

Lighting: Dramatic three-point or rim lighting for cinematic shots; HDRI + low-key fill for realistic reflections.

Camera: 35–85mm for full-body hero shots; 85–150mm (crop) for close positive portraits of wounds and skin detail.

Materials setup: Subsurface scattering for skin, layered grime/specular for wet/bloody areas, fabric shaders for torn clothing.

Renders to include: hero shot (full body), close-ups (face/wounds), wireframe/topology, clay/gray-shader pass, texture sheet preview, turntable animation.

Recommended engines: Unreal Engine 5 (Nanite/Lumen friendly with proper LOD), Unity HDRP, Blender Cycles.

What's Included

High-poly sculpt and baked maps.

Low-poly game mesh (LOD0/LOD1...).

PBR texture set (4K PNG/TGA).

FBX and BLEND files with neutral T-pose.

Material presets for Blender and basic UE/Unity setups (demo scenes or instructions).

Readme with polycount, texture resolution, and usage notes.

SEO Tags / Keywordszombie 3d model, cinematic zombie, photoreal 3d character, PBR zombie, rigging ready, game ready character, UE5 zombie, Blender zombie model, FBX zombie, horror NPC, VFX zombie, low poly LOD, high poly sculpt, texture maps 4K, realistic undead, cinematic creature, zombie asset pack, film ready character, AR/VR horror asset, facial blendshapes

Licensing & Notes

Commercial use / royalty-free (specify license and any restrictions on upload).

No real brand logos or trademarked elements included.

Scene lighting, backgrounds, and compositing in preview renders are for presentation only and not included in the files.

Material setups may require engine/material adjustments for exact look depending on renderer.

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File formats
STL
Stereolithography<br />File Size: 4.05 MB
OBJ
OBJ | 2 files<br />File Size: 7.75 MB
TEXTURES
Textures | 2 files<br />File Size: 2.02 KB
FBX
Autodesk FBX<br />File Size: 2.79 MB
DAE
Collada<br />File Size: 11.2 MB
Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Model is not 3D printable
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85000 polygons
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/ 85000 vertices
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