1/5
A clean, production-ready human skull model optimized for games, cinematics, XR, and real-time visualization. Delivered as a single .glb file (binary glTF 2.0) for plug-and-play compatibility across DCC tools and engines.
Key Features
Realistic proportions & forms suitable for medical/education visuals, horror/sci-fi props, and hero close-ups.
Triangulated, game-ready mesh for stable results in real-time engines.
Clean UVs (single UV set) for straightforward look-dev and texture authoring.
Non-rigged, static asset—drop into your scene and go.
Pivot centered, model placed at origin for easy placement and instancing.
Geometry (approx.)
Vertices: ~48,060
Triangles: ~96,130(Counts taken from the provided asset; minor variance may occur across DCCs due to import settings.)
File Format
GLB (glTF 2.0) – widely supported by Blender, Maya (via add-ons), 3ds Max (via add-ons), Unity, Unreal Engine, WebGL, and most AR/VR frameworks.
REVIEWS & COMMENTS
accuracy, and usability.
