Low polygonal game_ready animated model of wizard woman in 3D Max file version 2009 minimum.
.FBX and OBJ are included.
Unity Asset included.
I used Character Studio MAX to make animations.
This character has 38 animations. BIP (Character Studio) files are included.
Model has 2298 polygons and 2213 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048x2048 for wizard and 1024x1024 for staff.
Animation list:
1) Mcombatmode_A: 0 - 75 fr.,
2) Mdodgeto_left: 76 - 111 fr.,
3) Mdodgeto_right: 112 - 147 fr.,
4) Mmagichelix_spell: 148 - 218 fr.,
5) Mstaf_block: 219 - 254 fr.,
6) Mstaffearthquake_spell: 255 - 290 fr.,
7) Mstaff_Hit: 291 - 326 fr.,
8) Mstraightdown_hit: 327 - 362 fr.,
9) Mswing_right: 363 - 398 fr.,
10) Mtaking_hit: 399 - 434 fr.,
11) Mdying_B: 435 - 500 fr.,
12) Mcombatmode_B: 510 - 585 fr.,
13) Mduckbelow_swing: 586 - 621 fr.,
14) Mmagiclight_spell: 622 - 672 fr.,
15) Mmagicshot_stright: 673 - 708 fr.,
16) Mcombatmode_C: 713 - 788 fr.,
17) Mbuffspell_A: 789 - 839 fr.,
18) Mbuffspell_B: 840 - 930 fr.,
19) Mfireball_spell: 931 - 1006 fr.,
20) Mspellcast_A: 1007 - 1077 fr.,
21) Mspellcast_B: 1078 - 1113 fr.,
22) Mspellcast_C: 1114 - 1149 fr.,
23) Mspellcast_D: 1150 - 1185 fr.,
24) MDying_A: 1186 - 1226 fr.,
25) MStanding-Free_A: 1231 - 1331 fr.,
26) Mlooking_around: 1332 - 1508 fr.,
27) MStanding-Free_B: 1509 - 1609 fr.,
28) MDrinking_potion: 1610 - 1690 fr.,
29) M_kiss: 1691 - 1776 fr.,
30) Mmaking_potion: 1781 - 1811 fr.,
31) M_Run: 1816 - 1838 fr.,
32) Mjump_runing: 1843 - 1883 fr.,
33) M_walk: 1888 - 1938 fr.,
34) Mwalking_back: 1943 - 1978 fr.,
35) Mfalling_down: 1983 - 2023 fr.,
36) Mrunblow_A: 2028 - 2072 fr.,
37) Mrunblow_B: 2073 - 2117 fr.,
38) Mrunblow_C: 2118 - 2162 fr.,