Warmed up and remembered how to make characters. This time it turned out better than last time, but still without following the rules.Surprisingly, it didn't take long, which is already an indicator. Very quickly coped with the UVs. A little too much power for the normal map, which slightly distorted the appearance. But the result is also satisfactory for me.
I remembered how to make a rig. Inverse kinematics on the legs, elbow, hand, fingers, back. But this may not be an easy way for you to animate, as my skills are not enough yet.
Resolution - 1024, 2048, 4096. Cards - BaseColor, IOR, Metalik, Normal, Roughness.
I have many plans for the next model, I hope that it will work out and I will be able to complete it. It will take a long time...