IMORTANT !
- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
- There are 2 versions of this character:
- 1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)
- https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0
- 2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)
- This is not a Metahuman's body and face. This is our creation.
- But this body has exactly the same shape as the Metahuman's body (Normal/Average)
- So you can put this Outfit on your female Metahuman (Normal/Average)
- The difference between the first version and the new version
- https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0
- Download the version you need. Enjoy :)
- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=uSFLlwSk8vI&ab_channel=NicePictures
- Play (First version - UE 5.0) https://www.youtube.com/watch?v=nUMC129Hpd8&ab_channel=NicePictures
- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
- Apple ARKit Face Support
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- Some tutorials on retargeting UE4 to UE5
- These are not our videos, but they are very helpful:
- Basic https://www.youtube.com/watch?v=IaGiebx43FI
- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74
DETAILS:
- This product supports Lumen for Unreal Engine 5.0+ https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
- Rigged: to UE5 Skeleton, Quinn:(Yes) - First Version
- Rigged: to MH skeleton:(Yes) - New Version
- Morph: (Yes)
- Animated:(Demo)
- Cloth Simulation No)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 60,332
- Tris: 115,898
- Verts: 58,573
Geometry only bodyLOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hairLOD 0
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One