Hat
Features
PBR 4096 x 4096 textures for Unity, Unreal and Vray
For furry effect included opasity texture that attached to pushed geometry.
Polycount for clothing is: [3931 faces - 7862 tris - 4135 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness-Opasity] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic-Opasity] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal-Opasity] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection-Opasity] _ .png 4096 x 4096_
Files
Maya file [Hat.mb]
zBrush file [Hat_high.zpr] scene with high poly model
Substance Painter file [Hat_sp.spp] scene with building the textures
Marmoset Toolbag file [Hat.tbscene] render scene
WinterHat in .obj .fbx .dae formats