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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A futuristic clothing model designed for a Metahuman wardrobe. It consists of two wardrobe elements (gloves and the rest of the suit, including the mask and shoes). Simply add the two wardrobe elements to your average-sized Metahuman character (the original model was made for a standard BoF2 Metahuman body). Both wardrobe parts have the same material and textures, so for convenience, you can reassign one material to both. In the screenshot, you can see that the material is customizable, and you can change the colors of the main elements.Formats MAX BLENDER FBX OBJ --WITHOUT RIG. The archive also includes masks for the main parts for these formats, so you can use Photoshop to change the colors of your diffuse map or other texture.The clothing model is presented without the metahuman.
-The model has a fully textured 8192
High quality polygonal model, correctly scaled for an accurate representation of the original object.-Models resolutions are optimized for polygon efficiency.
-Model is fully textured with all materials applied.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessaryjust drop your models into the scene and start rendering.
-No special plugin needed to open scene
-Unit scale cm