Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This Traditional Feathered Headdress is ideal for use in historical simulations, film production, and cultural exhibits, as well as for enhancing the visual storytelling of games set in indigenous contexts. Its detailed textures include PBR, Diffuse, NormalMap, and reflection/roughness/metallic, ensuring high compatibility with any modern rendering engine. All models are accurately unwrapped with no overlapping UVs, and the textures are sized at 4096*4096.
The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.
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