file formats: maya 2020 fbx obj two type of materials: 1) you can use textures that I created in substance painter which includes: base color, roughness, AO, metallic, normal, opacity maps, like the pink and gray shoes. or 2) you can use plain textures like the blue and tiger map or anyother map you like as the input of base material in combination with the flower part material which has opacity map and you make different colors by choosing your prefered color. models consists of onlu quads. no Ngons or triangles were used. each pair has 32160 polygons and 16598 vertices Model is in real world scale Everything is named and grouped according to logic Detailed pbr materials and textures with proper names