
Soldier Outfit - Marvelous Designer Project 3D model
Contains the full outfit in .ZPRJ (Marvelous Designer) format. Great as a starting base to add different head gear, bags and accessories. Create a whole squad of guys by adjusting the outfits for a completely different look.
Cloth simulated in Marvelous designer with some additional detail sculpted in Zbrush. All hardsurface accessories included in MD files and as .FBX etc. Shaded version is partly a decimated sculpt from Zbrush and includes many custom baked fabric textures.
Contents
- Balaclava_Gloves_NumikTacticalOutfit.Zprj
- Pants_NumikTacticalOutfit.Zprj
- Shirt_NumikTacticalOutfit.Zprj
- Complete_001_NumikTacticalOutfit.Zprj
- Texture Maps (.HDR .JPG .PNG .TIF)
- Balavlava_Gloves_MD_EXPORT_NTO.OBJ
- Pants_MD_EXPORT_NTO.OBJ
- Shirt_VestPants_MD_EXPORT_NTO.OBJ
- Numik_Tactical_Outfit_COR.MAX
- Numik_Tactical_Outfit.ZTL
- Numik_Tactical_Outfit.FBX
- Numik_Tactical_Outfit.OBJ
- Numik_Tactical_Outfit_Parts.FBX
- Numik_Tactical_Outfit_Parts.OBJ
Specs & Versions
- 3DS Max 2017 & Newer
- Corona Renderer 4 & Newer
- Marvelous Designer 9 & Newer
Zbrush 4R8 & Newer
Animated : No
Rigged : No
VR / AR / Low-poly : No
Geometry: Tris and quads
Polygons: 7,386,811
Vertices: 4,758,587
Textures: jpeg, tiff, png @@
Materials: Yes (Corona Renderer)
Unwrapped UVs: Yes (Except Hardsurface objects)
Renderer used: Corona Renderer
Marvelous designer files: Complete outfit is provided as one single MD file as well as 3 separate files for faster loading times. Complete file may take a few minutes to load depending on PC specs. Caution when exporting out stitching as the polycounts get very high.
Mesh not optimized for animation or game engines. I will be releasing a retopolgized game ready version in the future.
Follow me @ChrischuiNumik to find out more.