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100% compatible with Metahuman's Normal/Average body.
- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
There are 2 UE versions of this character:
(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)
(New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your Male Metahuman (Normal/Average)
- The difference between the first version and the new versionhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0Download the version you need. Enjoy :)
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=f9uO6Nx30J0
- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=6eC-Q9ndJK4
- Live Link Face (Both UE version) - https://www.youtube.com/watch?v=5lhqPh1arc4Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
Apple ARKit Face Support
The project uses the HDRIBackdrop plugin.
Activate it to display the project correctly. https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
The project has 8k textures, which can affect fps
Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
PBR Materials
All objects, textures and materials have their own names
Model is built to real-world scale
Units used: cm
Doesn't have Default names
Doesn't have NGons
Doesn't have Overlapping Vertices
Doesn't have Overlapping Faces
Doesn't have Overlapping UV Faces
Doesn't have Missing textures
GENERAL:
- Rigged:(Yes)
- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version
- Rigged: to MH skeleton:(Yes) - New Version
- Morph: (No)
- Animated:(Yes)
- Cloth Simulation (yes)
- Number of Animations: (First version - UE 5.0)
- Bat - 30
- Sword - 29
- Pistol (Starter Pack) - 3
- Rifle (Starter Pack) - 55
Shotgun (Starter Pack) - 5
Number of Animations:(5) (New version - UE 5.1-5.2)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry OutfitLOD 0
- Polys: 52,142
- Tris: 100,852
- Verts: 52,817
Geometry only bodyLOD 0
- Polys: 22,372
- Tris: 44,744
- Verts: 23,099
Geometry only hairLOD 0
- Polys: 18,350
- Tris: 36,700
Verts: 39,918
Number of PBR Materials and Material Instances: 21 (Clothes with man)
Number of Textures: 49 (Clothes with man)
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
REVIEWS & COMMENTS
accuracy, and usability.


