DESCRIPTION
  • This description is only for Unreal Engine projects.
  • However, the original Blender file is also available and rigged (based on the rigify addon).

  • There are 2 UE versions of this character:

    1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)
  • https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0

  • 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
  • This is not a Metahuman's body and face. This is our creation.
  • But this body has exactly the same shape as the Metahuman's body (Normal/Average)
  • So you can put this Outfit on your Male Metahuman (Normal/Average)
  • The difference between the first version and the new version
  • https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0
  • Download the version you need. Enjoy :)
  • PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=XRSfrdntefU
  • Play (First version - UE 5.0) https://www.youtube.com/watch?v=4-429rnYIbU
  • Live Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI
  • Plugins used:
  • Live Link
  • Live Link Control Rig
  • Apple ARKit
  • Apple ARKit Face Support
  • Our Tutorials:
  • How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
  • How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
  • How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
  • How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
  • How to combine assets https://youtu.be/waUNztdGkrY
  • How to retarget animations https://youtu.be/98Swlns8Jr4
  • How to edit materials https://youtu.be/VSSzf2i2gmg
  • How our Blueprints work https://youtu.be/R2jd1qhinHM
  • How to do Skinning https://youtu.be/lt-u3mEHpU8
  • Blender 3.6 - Rigged (based on rigify addon)
  • UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)
  • UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
  • FBX - Static mesh (Only Clothing)
  • OBJ - Static mesh (Only Clothing)
  • Some tutorials on retargeting UE4 to UE5
  • These are not our videos, but they are very helpful:
  • Basic https://www.youtube.com/watch?v=IaGiebx43FI
  • IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74

GENERAL:

  • Rigged: to UE5 Skeleton, Manny:(Yes) - First Version
  • Rigged: to MH skeleton:(Yes) - New Version
  • Morph: (Yes)
  • Animated:(Demo)
  • Cloth Simulation No)
  • Animation types (Root Motion/In-place):(No)
  • Number of characters: 1

Geometry OutfitLOD 0

  • Polys: 56,670
  • Tris: 112,706
  • Verts: 57,700

Geometry only bodyLOD 0

  • Polys: 44,141
  • Tris: 88,280
  • Verts: 44,951

Geometry only hairLOD 0

  • Polys: 35,154
  • Tris: 70,308
  • Verts: 72,296

  • Number of PBR Materials and Material Instances: 14

  • Number of Textures: 36

Texture Resolutions:

  • 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
  • 512x512 (some eye textures)
  • 1024x1024 (Opacity maps and some eye and hair textures)
  • 2048x2048 (some eye and hair textures)
  • 4096x4096 (some eye and hair textures)

Supported Development Platforms:

  • Windows
  • MacOS
  • Oculus
  • PlayStation 4
  • Stream VR
  • Xbox One

REVIEWS & COMMENTS

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lhnm
lhnmCommunity member
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Man Hunting Outfit - Modular - Rigged Low-poly 3D model

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Native file format
UASSET3 files
Size: 2.05 GB
5.1
5.0
5.2
Exchange formats
BLEND
Blender<br />Version: 3.6 - Renderer: Cycles<br />File Size: 606 MB
OBJ
OBJ<br />File Size: 27.1 MB
FBX
Autodesk FBX<br />File Size: 3.65 MB
TEXTURES
Textures<br />File Size: 192 MB
PNG
PNG<br />File Size: 192 MB
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56670 polygons
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/ 57700 vertices
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