- This description is only for Unreal Engine projects.
However, the original Blender file is also available and rigged (based on the rigify addon).
There are 2 UE versions of this character:
- (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)
https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0
- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
- This is not a Metahuman's body and face. This is our creation.
- But this body has exactly the same shape as the Metahuman's body (Normal/Average)
- So you can put this Outfit on your Male Metahuman (Normal/Average)
- The difference between the first version and the new version
- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0
- Download the version you need. Enjoy :)
- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=XRSfrdntefU
- Play (First version - UE 5.0) https://www.youtube.com/watch?v=4-429rnYIbU
- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
- Apple ARKit Face Support
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- Some tutorials on retargeting UE4 to UE5
- These are not our videos, but they are very helpful:
- Basic https://www.youtube.com/watch?v=IaGiebx43FI
- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74
GENERAL:
- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version
- Rigged: to MH skeleton:(Yes) - New Version
- Morph: (Yes)
- Animated:(Demo)
- Cloth Simulation No)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 56,670
- Tris: 112,706
- Verts: 57,700
Geometry only bodyLOD 0
- Polys: 44,141
- Tris: 88,280
- Verts: 44,951
Geometry only hairLOD 0
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One